Game DevelopmentACTIVE

The Beggars Sect

Li Wei's Ascension

The world measures worth by what it can see. Your chi flows backward through meridians the great Aptitude Array cannot detect. Among outcasts and forgotten masters, you'll discover that the weakest become the strongest—when they stop playing by everyone else's rules.

Phase 2 Complete. Polished demo with smooth story flow (1 SPACE per line), enhanced combat UI, full save system. Three paths. Three endings. Your choices reshape destiny.First game in the Martial Arts Haven multiverse.

v0.3.6
Phase 2 Complete • Polished Demo
55+ Techniques
Full ATB Combat Engine
20,000+ lines
Design-First Documentation
3 Destinies
Destroyer • Reformer • Wanderer

Your Awakening

You are Li Wei. You wake with no memory in a world where the Aptitude Array—a machine worshipped as infallible—measures every soul's potential. Your reading: F-grade. The lowest. Worthless.

But something is different about you. Your chi doesn't flow forward like everyone else's. It flows backward—through Inverse Meridians the Array was never designed to detect. What the world calls weakness might be the rarest power in existence.

The Beggars Sect finds you first. Not a gang of thieves—a brotherhood of masters who discovered that society's outcasts possess techniques the orthodox sects fear. Here, you'll learn the Drunken Palm, the Beggar's Gambit, and secrets that could reshape the entire Martial Arts Haven.

Three paths await. Three destinies diverge. Will you destroy the system? Reform it from within? Or walk away from it all?

What Makes This Different

Inverse Chi System

Eight chi aspects inspired by Nen (Hunter x Hunter). Your Inverse Chi flows backward through hidden meridians—power from emptiness itself. Original cultivation mechanics that actually matter in combat.

ATB Combat That Flows

Active Time Battle system with DEX-based turn order, 55+ techniques organized by combo roles (Starter → Followup → Finisher), dynamic stance switching, and pattern-based AI with boss phases. Phase 2 polish brings smooth targeting and enhanced UI.

AI-Generated Encounters

Claude API creates unique enemy variations mid-combat. Same enemy template, infinite possibilities. No two playthroughs feel identical.

Design Before Code

20,000+ lines of documentation across 47 files came first. Every technique, every mechanic emerges from the lore. World-building that drives gameplay, not decorates it.

Built Completely in Public

Full dev log. Open source code. Transparent progress tracking. Watch a game built entirely with AI collaboration—no tutorials copied, no templates used.

BUILT WITH
TypeScriptInk (React CLI)Claude APINode.js