Dec 7, 2025
The Beggars Sect: v0.3.6 - Phase 2 Complete: Demo Polish
Phase 2 complete! Major UX polish achieving smooth story flow—1 SPACE per line with auto-advance after typewriter. Fixed double-SPACE issues, optimized handler order, improved pacing. Enhanced combat UI with better targeting. Save system improvements. Polished demo ready with all core systems working perfectly.
Game DevelopmentUXPhase 2Polish
Dec 6, 2025
AI Invoice Automation: Production-Ready Design Package
Completed comprehensive design refinement for enterprise invoice processing platform—137,000+ words of production-ready documentation. Added complete database schema (5 tables), full API spec (15+ endpoints), file storage architecture, monitoring setup, and security guides. Quality improved from 62.5% to 100% development-ready. Week 1 development starts Monday.
AIDesignDocumentationEnterprise
Dec 6, 2025
n8n Infrastructure: PostgreSQL Migration & Production Hardening
Major upgrade to the automation hub. Migrated from SQLite to PostgreSQL 16 with tuned performance settings. Added Ollama for local AI workflows. Created backup/restore scripts with automated scheduling. Hardened security with network isolation, resource limits, and comprehensive documentation.
InfrastructurePostgreSQLn8nSecurity
Dec 6, 2025
The Beggars Sect: v0.2.4 Settings & Documentation
Added settings system with typewriter speed control and 7 comprehensive tech stack manuals. Consolidated docs from 10 folders to 5 (design, dev, lore, planning, story). Now at 47 files across 20,000+ lines of documentation.
Game DevelopmentDocumentationSettings
Dec 6, 2025
The Beggars Sect: v0.2.3 Tutorial & Research
Added tutorial retry system—no more game over on tutorial combat. Created CLI game research docs analyzing menu patterns and RPG mechanics. Retry > game over for tutorials.
Game DevelopmentTutorialResearch
Dec 6, 2025
The Beggars Sect: v0.2.2 Story UX Polish
Major UX improvements: color-coded dialogue by speaker type, emotion indicators as emoji, scene progress indicator, damage/heal number highlighting, and ASCII art title screen. Small UX fixes compound into better feel.
Game DevelopmentUXPolish
Dec 6, 2025
Site Structure Overhaul
Transformed the main page from content dump to hub. Simplified Lab section with preview cards, reduced Updates to 3 items, redesigned About section with prominent quote and card grid. Better visual hierarchy and consistent styling throughout.
Web DevelopmentUXDesign
Dec 6, 2025
The Beggars Sect: Week 4 Save System Complete
Phase 2 complete! Built file-based save system with 3 manual slots + auto-save. Saves persist to ~/.beggars-sect/saves/ with story state sync. Auto-save triggers at choices, combat, and chapter transitions. Released v0.2.0 with full save/load UI.
Game DevelopmentSave SystemRelease
Dec 6, 2025
The Beggars Sect: Week 3 Story Integration Complete
Built complete story system with StoryEngine, 7-scene Prologue (~20-25 min playtime), and full UI. Content types include narration, internal monologue, dialogue, choices, and exploration. Story ↔ Combat integration working—combat triggered from story returns to story on completion.
Game DevelopmentStory SystemNarrative
Dec 6, 2025
The Beggars Sect: Week 2 Combat Engine Complete
Built full ATB combat system with DEX-based turn order, 15+ techniques with combo roles (starter/followup/finisher), pattern-based AI with boss phases. Combat UI includes action menu, technique selector with chi costs, stance switching, turn queue preview, and combat log. The game is now playable!
Game DevelopmentCombat SystemATB
Dec 6, 2025
The Beggars Sect: Week 1 Core Engine Complete
Transitioned from design to implementation. Built complete TypeScript type system, singleton GameStore with save/load, CharacterFactory with 11 enemy templates and 3 bosses, and Ink-based CLI shell with title screen and menus. Published v0.1.0 with standalone executables.
Game DevelopmentTypeScriptRelease
Dec 5, 2025
The Beggars Sect: Official Site Launch
Launched beggars-sect.genkaw.com—a dedicated showcase for the game. Full landing page with Story, Paths, Chi System, Combat, and Journey sections. Responsive design, 3-mode theme toggle (light/dark/system), and smooth scroll navigation. The game now has its own home.
Game DevelopmentWeb DevelopmentLaunch
Dec 5, 2025
Complete Story Overhaul: Non-Linear Narrative
Transformed The Beggars Sect from linear chapters into a fully non-linear narrative. Created 3 paths (Blade, Stream, Shadow), 3 endings (Destroyer, Reformer, Wanderer), and 15,000+ lines of documentation. Each playthrough is different based on your choices.
Game DevelopmentStory DesignNon-Linear
Dec 5, 2025
Dark Mode, RSS Feed & View Transitions
Major platform upgrade: dark mode toggle (cycle through light/dark/system), RSS feed for updates, smooth view transitions between pages, OG images for social sharing, and self-hosted fonts for better performance. Also cleaned up duplicate navigation and removed unused Connect section.
Web DevelopmentPerformanceUX
Dec 5, 2025
Lore Explosion: 10,000+ Lines of World-Building
Massive lore session for The Beggars Sect. Created an original chi cultivation system with 8 aspects, 12 martial arts sects, complete history timeline, and deep character profiles. The core innovation: Inverse Chi—power from what others call emptiness.
Game DevelopmentWorld-BuildingLore
Dec 5, 2025
Japanese Minimalist Styling Guide
Created a comprehensive design system documenting our Japanese minimalist aesthetic. Applied it to the Beggars Sect page—now matching the home page's elegant spacing, gradient dividers, and breathing room.
Design SystemJapanese AestheticDocumentation
Dec 5, 2025
Projects Dropdown & Beggars Sect Showcase
Added a Projects dropdown to the navigation and built a full showcase page for The Beggars Sect. Progress tracker, roadmap, dev log—building in public with proper visibility.
Web DevelopmentNavigationBuilding in Public
Dec 5, 2025
Platform Polish: SEO & Custom 404 Page
Enhanced site with Open Graph meta tags for social sharing, new minimalist favicon, and a custom 404 page with Japanese aesthetic. Small refinements that make the platform feel more complete.
Web DevelopmentSEOPolish
Dec 5, 2025
The Beggars Sect: Scoping for Success
After creating 2,000+ lines of design docs, we scoped down to an achievable 12-week MVP. Created comprehensive planning docs, feedback system design, and a dedicated dev log page. Building in public starts now.
Game DevelopmentPlanningBuilding in Public
Dec 4, 2025
New Project: The Beggars Sect Game
Launched first game development project—a CLI RPG with AI-powered procedural content. Design-first approach: complete documentation before coding. First game in the Martial Arts Haven universe.
Game DevelopmentAIDesign
Dec 4, 2025
bathala.genkaw.com: Secure Remote Lab Access
Set up my first remote-accessible homelab with Cloudflare Tunnel, ttyd web terminal, and 2FA authentication. Now I can work from anywhere—even controlling this Claude session from bathala itself.
InfrastructureSecurityHomelab
Dec 4, 2025
Strategic Context: The Real Mission
Defined the ultimate goal: financial independence through automation. This isn't just learning—it's building toward something bigger. Claude + n8n as the core power duo.
StrategyVisionAutomation
Dec 4, 2025
Rebuilding genkaw.com: The Modular Canvas
Completely restructured the site with a data-driven, modular architecture. This is no longer just a portfolio—it's a platform that will evolve with every experiment and discovery.
Web DevelopmentArchitectureIteration
23 updates since Dec 2025